Iranian mobile game “Shahin: True Promise” unveiled

September 5, 2025 - 21:30

TEHRAN – The unveiling ceremony of the mobile wargame “Shahin: True Promise” was held at Mehr News Agency with the presence of Mohammad Hajimirzaei, CEO of the Iran Computer Games Foundation, and Sadegh Jebelli, producer of the game.

At the beginning of the ceremony, Hajimirzaei, said: “Wargames are among the most popular genres in the global gaming industry, and many countries invest heavily in this field to connect the new generation with their national values and identity. The experience of the 12-day (Iran-Israel) war and its aftermath also showed that national unity and cohesion, as one of a country’s most valuable assets, requires constant effort to preserve and strengthen,” Mehr quoted him as saying.

“This is not the developers’ first experience in this field, but by building on their previous games and carrying out specialized work on infrastructures, they have managed to design a product capable of supporting a large number of online players,” he added.

Also speaking at the session, Sadegh Jabbari, who is the CEO of White Designers, an independent game developer studio, said: “We are active in producing computer games, animations, and advanced software. One of our recent projects is the game ‘Shahin: True Promise,’ which is essentially an upgraded version of our earlier title ‘Shahin,’ which was designed as a knowledge-based platform that provides opportunities for developing games related to aerial combat.”

“This project was designed to provide valuable content in such a way that the younger generation can gain useful information about wars and related events—without undermining the entertainment and appeal of the game,” he added.

According to the game producer, the target audience for this game is not limited to children; all age groups, including those over 40, can enjoy it. Since it is an action game without bloodshed or extreme violent scenes, it has been rated suitable for ages 7 and above. The core theme is mechanized warfare, which is why the game does not contain high levels of visual violence.

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